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When Is a Smile Not a Smile?

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Which Uncanny Valley Expo finalist captures the most human-like expression in an avatar? [via] Continue reading


Dec 22, 18:55
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New World Notes

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Gwyneth Llewelyn and the Kuurian Expedition

“…The analogy of “TV vs. theater” was thrown in for discussion— WoW and Everquest are more like TV, where the content is fed to the consumers. Second Life is more like a theatre, especially the ones presenting “interactive performances” where actors meet the public and there is a thin line separating both. Poinky comments: “It’s a lot easier to watch TV thanto go a theatre.” This would explain the incredible commercial successes of WoW or EQ.

Interestingly enough, they tend to agree that you need some creativity to be able to enjoy SL.

Grace: “If you are not open to thinking creatively, SL might not be for you.” Frank and Poinky: “What I believe [is]we should define what is creative and what is naive creativity… Here everyone makes different fashions or architectures, by just right-clicking on the target, [hitting] a few buttons, and then move on, but it does not mean they are all interesting because they are original.” …” From Gwyneth Llewelyn and the Kuurian Expedition by W. James Au.


Dec 22, 18:45
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IntroSpection

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The Place of Humanity within the Larger Biosphere

IntroSpection enables people to interact with microorganisms and cells derived from their own body and those of others. It asks visitors to reflect on the place of humanity within the larger biosphere. The installation’s status as hybrid scientific / medical enterprise and media / game asks questions about access to scientific and medical protocols and new worlds made accessible by science. The contradiction of interacting with these alien, unfamiliar life forms (which are nonetheless intimately connected with our bodies) focuses on the boundaries between self and non-self. The request of visitors to surrender cells or body fluids brings home the often unspoken intimacy of biological research.

The installation reflects on our culture’s increasing focus on the microbiological. Human traits, capabilities, and identities are searched for at the unseen cellular and genetic levels. What should we make of this trend? How should non-scientists participate? It is urgent that the public develop deep literacy with microbiological tools and concepts. Emerging generations of networked, automated microscopes may usher in wider access just as the microcomputer did in its realm. This installation appropriates this emerging technology by reverse engineering it so it can become part of media art. Visitors are invited to play four ‘games’. 1. Explore 2. Mystery 3. Match 4. Blow-up. Continue reading


Dec 22, 18:19
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Upgrade! Boston

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Makes Upgrade! History

Thanks to John (Craig) Freeman and Eric Gordon, the Thursday, December 14, 2006 gathering of Upgrade! Boston was broadcast live to Second Life. This marks the first broadcast of an Upgrade! event in Second Life. More images can be found here.

Audience members in both spaces conversed with Brooke A. Knight, Mobius Artists Group (Larry Johnson, David Miller, Margaret Bellafiora, Tom Plsek and Lewis Gesner), and John Snavely about each of their works currently being presented by Turbulence.org at Art Interactive. Their respective projects, Cell Tagging, Variations VII: FirshNet and WhoWhatWhenAir were commissioned as the result of Turbulence’s New England Inititiave II. Continue reading


Dec 22, 08:57
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netcase #1

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Eduardo Navas: Net(work) Art

netcase #1: Eduardo Navas: Net(work) Art: Criticizing, producing and curating

Eduardo Navas is a critical theorist and artist born in Salvador, living and working between San Diego and Los Angeles. During his lecture at MLAC Navas will present some of his art, theory and criticism focused on culture and media at large. The lecture will also focus on Navas’s recent research on Remix as a cultural activity affecting curatorial practice; he will present examples of New Media projects that challenge the way curators approach contemporary art.

Eduardo Navas is an artist, historian and critic specializing in new media; his work and theories have been presented in various places throughout the United States, Latin America and Europe. He has been a juror for ” Turbulence.org” in 2004 and for “Rhizome.org” in 2006-07, New York. Navas is founder and was contributing editor of “Net Art Review” (2003-05), is co-founder of “newmediaFIX” (2005 to present) and is co-founding member of “acute.cc”, an international group of artists and academics who organize event and publications periodically. Currently, Navas is adjunct professor in Theory and Practice at Otis College of Art and Design in Los Angeles, and adjunct faculty of multimedia practice at San Diego State University. Navas is a Ph.D. Candidate in the Department of Art and Media History, theory and Criticism at the University of California in San Diego. Continue reading


Dec 22, 08:45
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Arty games with an agenda

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Spring-Alpha + The People Speak +

[Also see Political/activist/radical, The war on terror, and Serious Games.]

Simon Yuill’s Spring-Alpha project (which actually consists of several games) is a simulation game (like the Sims). What is particular to the game is that it is ‘open source’ and the player is allowed to modify the code of the game. Hence, the game is double-sided. On the one hand side it is about playing a simulation-game but on the other hand side, it is also about creating a simulation-game – it is a ‘design game’ where the players / the programmers, through the inscription of rules for behaviour, negotiates the perspective of the game. The object of the game is not only to provide an entertaining game simulation but also to make the player contemplate the simulation, its perspectives, possibilities, and its limitations. In addition, the game is inspired by the works of artist Chad McCail, and it is nice to see that computer games actually are capable of having a graphical expression which strives for something else than simply imitating the real world.

The exploration of the possibility of using games to stage hidden structures and hidden social relations can also be used outside the world of the monitor. The People Speak is a group of artists who in one of their projects used the quiz show as a set-up in a design process of a mural in a social housing area in a East London. The quiz show enabled them to involve a group of people living in the area that are usually very difficult to contact under normal circumstances. Continue reading


Dec 21, 19:19
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rhizomes.13 fall 2006

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Special Issue: Drifts

“[1] Confronted with spaces more than ever gridded and pre-arranged, mapped from the google universes to the nano-th degree, and already (over) saturated with the intentions of others, the contributors in this issue take up the general theme of drifts and drifting. The responses to our initial call range widely across genres (scholarly essays, fiction, nonfiction, film, accounts of performances), terrains (urban, rural, psychological, virtual), structures of feeling, and modes of locomotion from the pedestrian to the spectacular (a semi-truck). Several essays deliberately follow in the steps of the Situationist psychogeographers, such as Phil Smith and Clive AustinÂ’s playful dérive around Exeter, England, or Jim MillerÂ’s more sober-minded drift in downtown San Diego. Others chart a different trajectory as in Dianne ChisholmÂ’s account of Ellen MeloyÂ’s nomad raids on the nuclear-wasted desert or Casey Clabough’s elegiac retracing of the WarriorÂ’s Path.” From Introductory Drift by Ellen E. Berry and Craig Saper, rhizomes.13 fall 2006

In this issue: Place and the Electrate Situation by William Tilson and John Craig Freeman :: Transfers: Portrait of a City by Matt Roberts and Kristin Powers :: A Case for Boston as a Liquid not a Solid by Catherine DÂ’Ignazio. Continue reading


Dec 21, 18:42
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transmediale.07: unfinish!

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Conference

transmediale.07: unfinish! conference :: January 31 – February 4, 2007 :: Akademie der Kuenste, Berlin, Hanseatenweg 10.

The transmediale.07 conference, ‘unfinish!’, deals with the phenomenon of finiteness in art, science, architecture, computer science and politics. The digital culture of the present seems to be neither willing nor able to accept final determination and the closure of processes. Instead processuality and continuous and consecutive updates and versions are the credo of current cultural practices. The conference of the transmediale.07 enters into the discrepancy between the desire to open up solidified structures and situations, and the curse of digital work that doesnÂ’t come to conclusions,but only to an iteration of preliminary versions. In this discussion terms such as ‘openingÂ’, ‘closureÂ’, and ‘restartÂ’, figure as central aspects. In seven panel discussions and in three keynote speeches, they will be analysed and applied to artistic and socio-political questions. Continue reading


Dec 21, 10:59
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Turbulence Commission:

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WhoWhatWhenAir

Turbulence Commission: WhoWhatWhenAir by John Snavely :: WhoWhatWhenAir is an interactive, pneumatic sculpture that users can communicate with via a web-based interface. Each user makes a series of choices to determine the order in which the 16 hoses inflate and to what degree. Once the sequence is saved, the hoses or “muscles” perform it. Clicking on the “play” button brings the sculpture to life. It exhales deeply before moving on to the next sequence in the queue. Coordinated efforts between online users can produce unexpected choreographies. In physical space, interaction is proximate, learned, and social. On exhibit at Art Interactive, Cambridge, Massachusetts, until January 14, 2007; open weekends from 12-6 pm.

“WhoWhatWhenAir” is a 2006 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site. It was made possible with funding from the LEF Foundation.

BIOGRAPHY: John Snavely is a Masters of Architecture Candidate in the Department of Architecture at MIT. He holds dual degrees in Computer Science and Sculpture from Dartmouth College. Continue reading


Dec 21, 09:19
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susana_mendes_silva

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art_room

art_room#3: Don’t be afraid to ask everything you always wanted to know about contemporary art.

My Skype name is susana_mendes_silva, call me.

art_room (#3) :: FRIDAY, DECEMBER 21, 0:00am – 1:00am (GMT) :: Untitled [ArtSpace] Upgrade! International: DIY, Oklahoma City.

susana mendes silva :: arslonga[at]netcabo.pt Continue reading


Dec 21, 09:06
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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What is this?

Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
More commissions