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Second Life Liberation Army

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Battles in the Virtual World of Second Life

A group called the Second Life Liberation Army have been harassing Second Life inhabitants in the stores of First World brands. Earlier this month, members of the SLLA stopped shoppers buying in American Apparel. Their mission is to get voting rights in the world plus a share in the Second Life company, Linden Labs.

Second Life Liberation Army – The SLLA is a national liberation movement working towards establishing citizens rights within Second Life.

More info about on-line rebellion here. [posted by Marc Garrett on netbehaviour]


Aug 29, 10:58
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Art & Activism at Mejan Labs

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Art that Presents Alternatives

Art & Activism at Mejan Labs :: August 31 – October 8, 2006 :: Opening: Thursday, August 31, 5-8 pm.

Art & Activism is the first project at Mejan Labs for the autumn of 2006. It deals with art that presents alternatives and that often has some sort of a political content. In collaboration with the British organization Furtherfield we present a number of artists who combine art, activism and new media. Participating artists are Heath Bunting, Kate Rich, C6, Eva and Franco Mattes (0100101110101101.ORG) and Andy Deck.

We will also show the new film 5+5=5, produced by Furtherfield in collaboration with Mejan Labs. Participating artists and filmmakers are Mongrel, David Valentine, Chris Dooks, Furtherfield, Michael Szpakowski, Simon Poulter, Anya Lewin, C6 and Tobias Lee.

Mejan Labs, AkademigrŠnd 3, SE-111 52 Stockholm, Sweden Tel: +46 (0)8-796 60 30, info[at]mejanlabs.se Continue reading


Aug 29, 08:45
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Wifi Camera Obscura

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Photos of wifi Space

Today, we are increasingly creating and responding (sometimes in a very painful way) to non-visual electromagnetic fields: those emanating from our devices and environments. What might a camera obscura for our age look like? How might it reveal the relationship we have to our data environments?

Wifi Camera Obscura reveals the electromagnetic space of our devices and the shadows that we create within such spaces, in particular our wifi networks which are increasingly found throughout cities of the developed world. The data are scanned, analysed and translated into a luminous composition projected, line after line, on a wall. Different SSIDs are assigend different colors.

A collaboration between Usman Haque, Bengt Sjölén and Adam Somlai-Fischer. The work is currently exhibited at Waves in Riga until Sept 17, than a second version of it will be shown at Perimeters, Boundaries and Borders, Folly, in Lancaster, UK from Sept 29 to October 21. [blogged by Regine on WMMNA] Continue reading


Aug 28, 19:22
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Device Art:

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A New Form of Media Art from a Japanese Perspective

Device Art is a concept for re-examining art-science-technology relationships both from a contemporary and historical perspective in order to foreground a new aspect of media art. The term “Device Art” may sound obscure, or even self-contradictory, but it is a conscious choice. The concept is a logical extension of a change in the notion of art that already started in the early 20th century with art movements such as Dada and Surrealism. More recently, interactive art has redefined forms of art and the role of artists. What we call device art is a form of media art that integrates art and technology as well as design, entertainment, and popular culture. Instead of regarding technology as a mere tool serving the art, as it is commonly seen, we propose a model in which technology is at the core of artworks.

As I will discuss later, the concept took shape on the basis of an analysis of works by contemporary Japanese media artists. Features surfacing in many of these projects include interaction, a positive attitude towards technology, and playfulness. The influence of Japanese cultural tradition can be clearly traced in these haracteristics. Another aspect of this work is the artists’ involvement in fields such as design, entertainment, and commercial production, which becomes evident in the approach of internationally recognized artists such as Toshio Iwai, Nobumichi Tosa (Maywa Denki), and Kazuhiko Hachiya. This approach, which is often considered suspect from a Western point of view, is actually a natural part of Japanese art. A long history of visual culture that developed independently from Western paradigms of art plays an important role in the Japanese art scene, offering artists wider possibilities for bringing their concepts outside of the context of museums and galleries.” From Device Art: A New Form of Media Art from a Japanese Perspective by Machiko Kusahara, Intelligent Agent Vol. 6 No. 2, [pdf] [via] [Related post] Continue reading


Aug 28, 18:48
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Art Show Down

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A Game Show About Art & An Exhibition About Game Shows

Art Show Down @ Art Interactive :: September 15 – November 5, 2006 :: Opening reception: Friday, September 15, 6-8 pm :: Gallery hours: Saturday & Sunday, 12-6 pm :: Curated by Roland Smart and Jeff Warmouth.

Beginning in the 1950s, at the end of the quiz show era, several scandals revealed that networks were conspiring to affect the outcomes of competitions and their ratings. A series of investigations by the Federal Communications Commission led to a general distrust of commercial networks. Through the process of re-branding quiz shows as game shows, along with new FCC regulations, game shows regained the trust of their audiences and soared in popularity. Art Show Down aims to critique and exploit the game show genre by exploring the nature of televised competition and how it interfaces with commercial interests, culture, and the production of contemporary art.

During the run of the show, seven half-hour episodes will be broadcast on Cambridge Community Television. Additionally, Art Show Down is a gallery exhibition featuring a display of artwork created during the live performances, as well as a behind-the-scenes view of the studio set, props, costumes, and taped episodes. Continue reading


Aug 28, 17:42
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WAVES

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A Show With Electromagnetism

Electromagnetic waves surround us, in fact they constantly pass through us. They propel the technologies that keep our lives in motion, so it is natural that new media artists would be drawn to them as a subject. An exhibition currently on view in Riga, Latvia, ‘looks at electromagnetic waves as the principle material–the medium–of media art.’ The WAVES show includes forty projects by over seventy artists from eighteen countries, many of which are much more utopian than those seen in recent medium-specific exhibits. WAVES organizers at the new media organization, RIXC, have worked to formulate a roster that ‘interrogates the conventions of media art exhibitions’ and educates viewers about the ubiquity and plurality of contexts in which these signals flow. The ultimate message is that taking control of the waves might actually allow for alternate realities via alternate power structures and communication systems. Considering how invisible these waves tend to be, there are some remarkably large-scale works in the show, which the curators summarize as sometimes ‘based on screens and audio-visualisations of waves,’ but also ‘rely[ing] on physical objects… obscure or forgotten communication technologies… and the antenna as an art object.’ Point your own antenna at RIXC’s website to learn more about several dozen innovative art projects. – Regan McGill, Rhizome News. Continue reading


Aug 28, 17:30
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Playback_Simulated Realities

huber.gif Playback_Simulated Realities :: 3 September – 5 November 2006 :: Opening: 2 September 2006, 7 p.m. :: Participating Artists: Ant Farm and T.R. Uthco, Christoph Draeger, Omer Fast, Beate Geissler/Oliver Sann, Lynn Hershman, Felix Stephan Huber, Eddo Stern, Milica Tomic, Susanne Weirich.

Public interest in elaborately staged history spectaculars which are supposed to bring the past to life as realistically as possible by virtue of faithful adherence to detail continues to grow apace. The form used for re-enacting political events and milestones of world history is also increasingly shaping approaches to art. Continue reading


Aug 28, 15:24
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Sometimes

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(De Vez em Quando)

Sometimes (De Vez em Quando) by Giselle Beiguelman, 2006 :: ZKM interconnect @ between attention and immersion Sep. 01 – Oct. 15 ::

Sometimes explores the mutations of the urban vision mediated by multimedia mobile phones. It is a generative video which decomposes and reconstructs itself through the audience’s actions. Images captured by the artist, with cell-phone cameras, in the traffic, among moving cars, are offered to the public’s manipulation. Using just the resources of mouse and keyboard, the interactors recompose on big screens, in real time, the order of frames and re-edit the original film, introducing color and light filters over the images. The original film restarts, on the new image layers built by the audience, anytime the mouse and/or keyboard are abandoned. The result is a fabric of images which consume themselves, following the logic of intense traffic and jam situations. In that context, the registers’ build-up happens through saturations, constructing visual memories with different degrees of opacity, guided by hiatuses and gaps. In the intermittent play between acceleration and stagnation, a palimpsest of inputs prevails, oscillating between sometimes and once in a while. Continue reading


Aug 28, 10:39
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I Am(not)sterdam

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10 Exercises to get the City out of your Body

Radio LIGNA / Radioballet / :: I Am(not)sterdam: 10 Exercises to get the City out of your Body :: Saturday September 2nd | 13.30 pm :: Radio Patapoe 88.3 FM and Radio Ruigoord 90.3 FM :: Location: Leidsestraat :: Bring your own radios and mobile phone receivers! :: Radio receivers also distributed at De Balie, Kleine-Gartmanplantsoen 10, Amsterdam.

Amsterdam Inc. – In the streets of Amsterdam, we are not only inhabitants or visitors of the city, but we also are part of a brand, that blends the individual being and the city into a common identity: ‘I amsterdam’. There is no being in the city without being the city. The public sphere becomes the showroom for the new brand Amsterdam.

Deviant Behaviour – The appearance of the inner city as showroom is a product of sanitizing policies, eviction, surveillance and control. The latter is not only executed by police, and security personnel, but also by ourselves, as we have internalized modes of self-control and ‘proper’ behaviour. In the beat of the corporate city we confirm this logic by simply repeating the same set of fixed gestures again and again: walking around, stopping, looking in the shop windows, exchanging money for commodities. No rule is needed forbidding deviation: individual deviation is already part of the city branding. Continue reading


Aug 28, 10:03
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transmediale.07 + club transmediale.07

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Call for Entries

transmediale.07 :: festival for art and digital culture berlin :: 31 January – 4 February 2007 and club transmediale.07 :: international festival for electronic music and related visual arts :: 26 January – 3 February 2007 :: Call for Entries :: Deadline: 8 September 2006 :: Award Ceremony: 3 February 2007 :: Find the complete call and submission form here

transmediale.07 festival for art and digital culture berlin, invites submissions for its Award Competition 2007. The competition highlights outstanding contemporary artistic positions in digital media art. The international jury will award one main prize of EUR 4.000, and two second prizes of EUR 2.000 each.

The transmediale award is a major international award for art reflecting on the aesthetical and cultural impact of new technologies. Previous award winners have included renowned artists like Shilpa Gupta (in), Zhou Hongxiang (cn), Istvan Kantor (ca), Thomas Koener (de), Agnes Meyer-Brandis (de), Netochka Nezvanova (us), Adrian Ward (uk), schoenerwissen (de), Herwig Weiser (at), 242.pilots (no/pl/us), and others. Continue reading


Aug 28, 09:25
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These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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